Welcome to z64 .me . Here you will find a collection of Zelda 64 tools, guides, and patches. If you're a fan of Ocarina of Time or Majora's Mask, you've come to the right place.For new visitors who found their way here on their quest for beta content, you may be looking for this. |
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RIP in peace, Google Sites
Legacy Google Sites are being discontinued, so I'm mirroring everything over to old.z64.me. This is a great opportunity to break away from the Web 1.0 meme and do something new with the website. |
new play-as pipeline released
It is pretty much final now. The new Blender tutorial explains how to use everything. A huge thank you to everyone who contributed. :) Can't wait for the bug reports. ;( |
zzrtl revision 4
Remember this junk from the manual? `repack` should always be false (0) unless you modify MM's packing functionality; this makes it so the re-encoded files fit at the offsets of the original files within the archives (this is to get around MM's hard-coded references to the assets; if you happen to use custom code for MM archive parsing, you can use true (1) It turns out that was dead wrong. The actual problem was, certain parts of a certain (few?) archive(s)'s file table(s) were being overwritten thanks to a hiccup in my alignment code. Thankfully, Aroenai was able to pinpoint one of these broken files and the bug was fixed in no time. One less thing to haunt me; thanks again, Aroenai! r4 credits - relocating yaz files within archives was not working properly due to alignment, but now it is; thanks for the bug report, Aroenai! |
zztexview rev 1
Bug fix: could not edit value/text boxes after clicking drop-downs Bug fix: "Scale" drop-down text now wraps properly when scrolling on it Bug report credits: AriaHiro, Zeldaboy14 |
zzrtl revision 3
r3 credits - /Zel/ - MM script collaboration r3 changes - final changes to make MM scripts possible - MM scripts are now available - updated OoT scripts - dump scripts now work on compressed roms - extension assertion: zzrtl now complains if provided with a file not of the extension .rtl - raw data assertion: zzrtl now complains if provided with a file that doesn't contain some form of "int main" (e.g. an html file saved with the .rtl extension) - added a function file_exists(fn) to check if a file exists (returns 1 if it does, 0 otherwise) - rom.inject_dma() function added for injecting a file over a known existing DMA entry (file-size must match file being overwritten) (rom.inject_raw_dma() also available) - rom.extract_dma() function added for extracting a file of a known DMA index - .next() and .remaining() are now able to be used with conf files of type list, for the purpose of stepping through list items - .name() and .value() functions for retrieving the name and value (as strings) of the selected conf list item have been added - an int_array() function to make up for zzrtl not supporting int array[32]; type declarations - a new_string() function for easy string building - rom version checking to reduce weird errors encountered from using a dump/build script with a rom not supported by it - loadfile() function added - tsv_col_row() function added |
zzplayas revision 3
This revision eliminates a rare bug that was encountered when an old pointer and a new pointer share the same offset. zzrtl project files are now supported as well. If you used an older dump script to generate your filesystem, you will have to edit your project.zzrpl file in Notepad++ so that the variables used by zzplayas are prefixed with ZZPLAYAS_ , like so:zzrtl v0.01 baserom "baserom.z64" ZZPLAYAS_VROM_CODE "'baserom.z64'+0x00B3C000" ZZPLAYAS_VROM_PLAYER "'baserom.z64'+0x00CA7F00" The scripts on the repo have been updated to reflect this change. Due to popular demand, the command line utility zzobjman.exe is included in the win32 folder of this release.As always, you can find the update on the zzplayas download page.Bug report and testing credits for this version: CrookedPoe and Skilar |
zzrtl revision 2, and some more codecs
r2 changes - faster compression - compression ratio is now printed afterwards - removed zx7 codec (was slower than ucl and had a worse compression ratio than ucl) - added aplib codec (better ratio than ucl, and faster load times than ucl on Wii VC; the only downside is roms take a few minutes to compress) - lzo and aplib patches are now available r2 credits - Mikau6 - hardware testing |
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